Parabole: The Interview
Interview Jamin Smith Interview Jamin Smith

Parabole: The Interview

This month’s game - Kona - is one of those games that manages to be more than the sum of its parts. It commands an atmosphere; a sense of self unique to itself. Understanding how Parabole achieved this is one of the questions we threw to Alexandre Fiset - the CEO and Co-Founder of Parabole.

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Sokpop Collective: The Interview
Jamin Smith Jamin Smith

Sokpop Collective: The Interview

Sokpop, I would argue, are one of the most interesting development outfits in the indie space. Not only is their catalogue of games vibrant and deliciously odd, but their approach to the business of games is also bold and refreshing, too. These are some of the topics we dig into in our interview with the lads.

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Four Last Things: The Interview
Jamin Smith Jamin Smith

Four Last Things: The Interview

We've been wanting to do something cool with Joe Richardson - the beautiful and bizarre mind behind The Procession to Calvary and the upcoming Death of the Reprobate - since Pantaloon set up shop, so we’re thrilled to be partnering with Joe on Four Last Things for October. Here’s our interview with the man himself.

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Outshine: The Interview
Jamin Smith Jamin Smith

Outshine: The Interview

Outshine was immediately interesting to Pantaloon. While it’s not necessarily weird, it is such a bold take on a Typing game, and takes the genre in a very visceral and unexpected direction. As part of our partnership with the game, we chucked a few questions to Bruno Urbain, CEO of Fishing Cactus, the game’s Belgium-based developer.

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Supermarket Times: The Interview
Jamin Smith Jamin Smith

Supermarket Times: The Interview

Supermarket Times is delightfully odd. A point-and-click supermarket-simulator with a distinctly British flavour, that manages to be surreal and comical in equal measure. Pantaloon found some time to pick the brains of Joel Winsor, the solo-developer behind the game, and source of all subsequent absurdity.

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